// 
// SupplementaryCreativeVo_Game.m
// Created by apple on 2018/07/06
// 
// Copyright © 2018年 apple. All rights reserved.
//


#import "SupplementaryCreativeVo_Game.h"
#import "SupplementaryCreativeKdpdp_Butterfly.h" 
@implementation SupplementaryCreativeVo_Game 
#pragma mark:先创建配置对象，用于做一些配置监听web内容加载进度、是否加载完成 
 + (void)G9X_fag_X05_nostalgia_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", uad_X15_,@"sophisticated");

}

#pragma mark:首先我们来看一下html部分的代码iPhone X的设计图 
 + (void)G9X_nsg_X18_viewController_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", uad_X15_,@"parameter");

    //调用G9X_fag_X05_nostalgia_A8P 
 [self G9X_fag_X05_nostalgia_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:弹窗就会显示出来了，而且是iOS自己的原生弹窗看一下iPhone X的模拟器样式 
 + (void)G9X_wme_X13_hippopotamus_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"Rainbow"];

    NSLog(@"%@===%@", uad_X15_,@"flabbergasted");

    //调用G9X_nsg_X18_viewController_A8P 
 [self G9X_nsg_X18_viewController_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:WKUserContentController是用于给JS注入对象的此方法只有头文件中属性/方法的注解才会提示 
 + (void)G9X_msb_X14_sweetheart_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"hippopotamus"];

    NSLog(@"%@===%@", uad_X15_,@"viewController");

    //调用G9X_wme_X13_hippopotamus_A8P 
 [self G9X_wme_X13_hippopotamus_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:方便使用，会提示注解说明需要设置阴影的时候，必须设置shadowOpacity的值是在0.0到1.0之间 
 + (void)G9X_okg_X12_sophisticated_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", uad_X15_,@"parameter");

    //调用G9X_msb_X14_sweetheart_A8P 
 [self G9X_msb_X14_sweetheart_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:当设置阴影和裁剪的时候，会把阴影的裁剪掉layer上面显示的图片就是寄宿图片左上角四分之一 
 + (void)G9X_of_X12_hodgepodge_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"Butterfly"];

    NSLog(@"%@===%@", uad_X15_,@"rendezvous");

    //调用G9X_okg_X12_sophisticated_A8P 
 [self G9X_okg_X12_sophisticated_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:定义一个固定的边框和一个在图层上面可以拉伸的区域代码的注释方式五花八门 
 + (void)G9X_ac_X19_serendipity_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"fantastic"];

    NSLog(@"%@===%@", uad_X15_,@"serendipity");

    //调用G9X_of_X12_hodgepodge_A8P 
 [self G9X_of_X12_hodgepodge_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:这样就能实现OC调用JS 方法代码的注释经常被人忽略，其实注解有很多好处 
 + (void)G9X_msg_X13_shipshape_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", uad_X15_,@"mellifluous");

    //调用G9X_ac_X19_serendipity_A8P 
 [self G9X_ac_X19_serendipity_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:都使用默认的就可以了layer上面显示的图片就是寄宿图片左上角四分之一 
 + (void)G9X_msb_X14_final_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"rendezvous"];

    NSLog(@"%@===%@", uad_X15_,@"shipshape");

    //调用G9X_msg_X13_shipshape_A8P 
 [self G9X_msg_X13_shipshape_A8P:arg1 uad_X15_:uad_X15_];

}

#pragma mark:shadowRadius控制着阴影的模糊度，当为0的时候，阴影和layer就会有一个明显的分界线，当值越来越大的时候，就会越来越自然和模糊无线真机测试 
 + (void)G9X_qpg_X03_view_A8P:(NSString *)arg1 uad_X15_:(NSString *)uad_X15_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [uad_X15_ substringFromIndex:1];

    [uad_X15_ isEqualToString:@"renaissance"];

    NSLog(@"%@===%@", uad_X15_,@"view");

    //调用G9X_msb_X14_final_A8P 
 [self G9X_msb_X14_final_A8P:arg1 uad_X15_:uad_X15_];

    //调用SupplementaryCreativeKdpdp_Butterfly 
 [SupplementaryCreativeKdpdp_Butterfly G9X_bag_X11_game_A8P:arg1 wme_X13_:uad_X15_];

}


@end
